> ## Documentation Index
> Fetch the complete documentation index at: https://docs.tigo3d.art/llms.txt
> Use this file to discover all available pages before exploring further.

# Image to 3D

> One reference image becomes a textured, game-ready model.

## Input

A single image, `PNG`, `JPG`, or `WebP`, up to 12 MB. A clean, well-lit,
single-object photo on a plain background gives the best result.

## Options

<ParamField path="image" type="file" required>
  The reference image.
</ParamField>

<ParamField path="model" type="string">Model tier.</ParamField>
<ParamField path="quality" type="string" default="standard">`standard` or `ultra`.</ParamField>

<ParamField path="texture" type="boolean" default="true">
  Generate a texture. Turning this off is cheaper and faster.
</ParamField>

<ParamField path="pbr" type="boolean" default="false">
  Add metallic, roughness, and normal maps.
</ParamField>

<ParamField path="textureResolution" type="string" default="2k">
  `2k`, `4k`, or `8k`.
</ParamField>

<ParamField path="remesh" type="boolean" default="false">
  Rebuild geometry to a polygon budget as part of the job.
</ParamField>

<ParamField path="targetPolycount" type="number">100 to 300,000.</ParamField>

<ParamField path="pose" type="string" default="original">
  `original`, `a-pose`, or `t-pose`.
</ParamField>

<ParamField path="formats" type="string[]" default="[glb]">Export formats.</ParamField>

## Roblox preset

A one-click preset that combines smart topology, remesh to roughly 4,000
triangles, and GLB output.

<Warning>
  The preset gets you close, not all the way. Optimize again in Roblox Studio
  before importing.
</Warning>
